Interactive and Visual Computation

Overview


From health care through interactive training scenarios and into our entertainment lifestyles, society is increasing it's reliance on computer systems with enhanced visualization and participatory virtualization capabilities. These capabilities are pushing researchers to define next generation architectures, networks, intelligent algorithms, and software systems. Faculty within the Interactive and Visual Computation area are focused on pioneering new technologies to enable next generation games, digital entertainment, virtual worlds, and virtual cultures. Research within this area is highly collaborative with technology development within the other laboratories.

Graduate classes taught by the primary IVCL faculty span Second Life, Image Processing, Graphics, and Virtual Worlds. Undergraduate, Masters, and PhD students form the core of the IVCL in an interdisciplinary and team based environment.

We encourage you to explore the research and teaching components of our laboratory.

Primary Faculty


Research Projects and Laboratories